Nike Atrap

A pervasive game

A project made with :
Chloé Bigorre, Marc Bouchenoire, Antoine Boucher and Kévin Scotet.

Tool we used :
Figma for the UI, the Mapbox API for the map and HTML, CSS and Javascript for the protoype.

In this pervasive game, we had as objective to create a gameplay and a functional prototype based on users information how allowed a commercial action, to make this we decided to focus our vison on the person how practice running. The game is close to the game of cat and mouse allow a gamification or running by levels and by introducing a new way to break the routine, for this project i had a stronger focus on the UI and UX of the app.